Your browser (Internet Explorer 6) is out of date. It has known security flaws and may not display all features of this and other websites. Learn how to update your browser.
X

Me as “Tabaha”

tabaha

I was in Ukraine – Kiev last year. I had an old friend there named Ilya Tolmachev. He launched his own independent game development studio named: “Flying Cafe For Semianimals” With a small team and low budget he worked so hard to complete his dream game project: “Cradle” During my “Designer on the road” journey I went to Ukraine to help his team for the game as well. Well these guys were working on this thing for long time and I was there for a couple of weeks. However I am happy with what I have been added. My days in Ukraine were quite busy. I did some small texture paintings and 10 different logos for the levels of the game. More to that I became one of the important characters of the game. It’s an old, crabby, unhappy robot named: “Tabaha.” It was my first time to give life to a 3D character and it went quite good. My mimics and way I talk captured and imported to Tabaha’s animations. We are all happy with the result and I am so passioned to see Tabaha in the final game. To me it became of the things I proud of, well how many people in this world can be a video game character right? Anyway the game is almost completed and I can’t wait to put my hands on it. Want to see how Ilya and his team polished the game since I left the studio. Actually it is an interesting game. A game with first person perspective but have no guns, no bombs or no killing… It’s about a great storyline, emotions, beautiful landscapes and futuristic designs. It’s like an interactive book in an alternative universe. And it’s going to show the world that video games can be much more than shooting people in the face.

Ge癟tiimiz y覺l Ukrayna-Kiev’deydim. Eski bir Ukraynal覺 dostum hayallerinin peinden giderek zaman覺nda birlikte 癟al覺t覺覺m覺z oyun irketindeki pozisyonundan istifa etti ve kendi ba覺ms覺z oyun irketi olanFlying Cafe For Semianimals’覺 kurdu. Amac覺 y覺llard覺r hayalini kurduu ilgin癟 bir oyun projesini hayata ge癟irmekti. Ben de ona bu amac覺nda destek olmak i癟in s覺n覺rl覺 bir s羹re onun st羹dyosundayd覺m. Bir oyun yapmak tabi ki y覺llar s羹ren ac覺l覺 ve sanc覺l覺 bir s羹re癟 ancak benim orada sadece 2 haftam vard覺. 2 hafta i癟inde oyunun b繹l羹mleri i癟in 10 ayr覺 logo tasar覺m覺 ve b繹l羹mlerde kullan覺lmak 羹zere 癟eitli dokular tasarlad覺m. Bir oyun dergisi ve bir televizyon program覺na konuk oldum. Daha da 繹nemlisi oyundaki ana karakterlerden birine can verdim. Ad覺 “Tabaha” olan bu karakter asl覺nda huysuz, aksi ve eski bir robot. Hi癟bir eyden mutlu olmayan Tabaha’y覺 oynamak benim gibi her eyden 癟ok mutlu olan biri i癟in biraz zorlay覺c覺yd覺. Ama sonu癟 t羹m ekibi fazlas覺yla memnun etti. Tabaha tasar覺m, mimik ve konuma bi癟imi olarak bana hayli benziyor. Oyun sonunda bitmek 羹zere ve ben dahil t羹m gelitirme ekibi nefeslerimizi tutmu durumday覺z. Dorusu ben st羹dyodan ayr覺ld覺ktan sonra oyunda daha nas覺l cilalanmalar yap覺ld覺 癟izdiim dokular nerelerde kullan覺ld覺 ve Tabaha’n覺n hikayedeki yeri nas覺l baland覺 merakla bekliyorum. Bakal覺m i癟inde hi癟 bir silah, bomba, 繹ld羹rme olmayan bu macera oyunu d羹nyaya oyunlar覺n kimseyi surat覺ndan vurmadan da elenceli olabileceini g繹sterebilecek mi…

17 Temmuz 2013 1 Yorum Short URL

Leave a comment  

name*

email*

website

Submit comment